﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using _MetalSlug.MyCharacters.Characters;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace _MetalSlug.MyCharacters.HeroDisplayer
{
    public class HeroFoot: MySprite
    {
        MyCharacter.CURRENT_ACTIVITY currentActivity;

        public MyCharacter.CURRENT_ACTIVITY CurrentActivity
        {
            get { return currentActivity; }
            set { currentActivity = value; }
        }

        public HeroFoot(List<Texture2D> lstTextures, Vector2 size)
        {
            Textures = lstTextures;
            Size = size;
            if (Size == Vector2.Zero)
            {
                Size = new Vector2(lstTextures[0].Width, lstTextures[0].Height);
            }
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }
    }
}
